Indie MEGABOOTH (IMB) began with a question in 2012: How can indie games get in front of the fans and press at busy trade shows? The answer was simple for IMB founder
Kelly Wallick — work together to build a big booth that would leave an impression. Fast forward to present day and we’ve worked with nearly 1000 developers in 33 showcases, representing studios from 36 countries.
Our mission is to expose thoughtful, unique games to new audiences and create a safe, welcoming environment for all. This includes small studios who want the opportunity to gain support to get their game to the finish line as well as diverse, global teams who have traditionally been left out of the gaming industry discourse. Whether it is at IRL events or digitally, all gamers are welcome here.