The Indie MEGABOOTH is a traveling showcase of independent game developers working together to bring indie games to the forefront of the gaming community and conference goers’ minds. We aspire to give indie games exposure to new audiences by creating a network for developers and creative communities to support each other and connecting them with fans, publishers, platforms and individuals in mutually beneficial partnerships.

With more than 80 titles included in each traditional Indie MEGABOOTH showcase, there is literally no way you will leave without finding your new favorite game. Seriously. That’s what we call a ‘metric crap-ton’ of games. And not just any games! These games are interesting and innovative and other buzzwords as well. We have PC, console, VR, mobile and probably some platforms you haven’t even heard of before. How’s that for ground-level access? Come check us out and brag to your friends later!


Want to ask the developer a question? Go ahead! They’re stationed near their game and want to talk to you. In fact, we’re all friendly and run the Indie MEGABOOTH on happiness and rainbows. Come see people work together to make the world a better place for play. (Weird, right?)

History of the Megabooth

Indie MEGABOOTH began with a question – How can indie games get in front of the players and press? The answer was simple: Build the MEGABOOTH. So we did. Sixteen studios pooled their resources to compete for attention against the massive AAA studios at PAX East 2012. The result was the Indie MEGABOOTH— a collective of indie developers working within a conference to create a unified presence, out-buy the big guys, and look good doing it.

Since its official debut at PAX East in 2012, the MEGABOOTH has evolved and seen incredible growth. Starting with those 16 indie studios, it has since grown to include more than 700 developers, with multiple showcases per year. Things are getting out of hand, and they’re showing no signs of stopping.

Over the years, the Indie MEGABOOTH team has built an impressive global support network for the indie development community. In 2015, Indie MEGABOOTH joined forces with BitSummit organizers to assist in expanding the Kyoto based event into the largest and leading indie games festival in Japan. Later in 2015, Indie MEGABOOTH founder – Kelly Wallick – was named the new chairperson to the esteemed Independent Games Festival held annually at the GDC and continues to lead that community. In 2017, Indie MEGABOOTH announced a new stand-alone traveling event series that features local talent in a variety of creative mediums – games, music, art – and hosted the first couple of indie MEGASHOWs in Atlanta, GA and Tokyo, Japan.

Starting as a passion project, we now comprise full-time staff, who work around the clock and across the world. Games showcased through our efforts have become top-selling indie titles and even spotlights for console launches at E3. Press, fans, and industry members consistently highlight us as a must-see during events.

What’s next for the Indie MEGABOOTH?

expanding-universeIndie MEGABOOTH will keep on truckin’, of course! We will curate more badass showcases, the traditional ones at game conventions that fans have grown to expect each year, but we’re super excited to hit the road and bring the Indie MEGASHOW to more cities across North America. We hope to bring an indie MEGASHOW to your hometown! Hit us up on Twitter (@IndieMEGABOOTH) and let us know what city you’d like us set-up shop… we love to hear from our fans!

Find Out More