Funomena is an independent game studio located in downtown San Francisco, California. The company was founded in January of 2013 by Robin Hunicke and Martin Middleton - two passionate game developers who believe that games can have a positive impact on the world.
Luna is a uniquely tactile, narrative VR puzzle game set in a vibrant and sculptural story-book world. The game begins when a young Bird is lured from its nest by a mysterious Owl, whose hypnotic song convinces the Bird to swallow the last piece of the waning moon. Blown far from its nest by the ensuing storm, Bird wakes up in a scrambled, unfamiliar and lonely place.
To help the Bird find its way home, players must first look to the stars. Here, they help untangle the mixed-up constellations of Bird’s memories, which appear as tangled webs of stardust floating in the night sky. With each new puzzle, they help the Bird discover a new totem from the past: memories of the flora and fauna Bird has visited with during its travels. Players then plant these powerful totems to help re-imagine the Bird’s world and rebuild the path it must take to get back home.
Each totem has special properties that add sound, music and other elements of life back to the lost environment. By creating something new from the splintered pieces of the past, players help heal the forest, uncover the fable at the heart of the game’s narrative, and reveal Austin Wintory’s enchanting interactive score.
Inspired by the art of origami, minimalist illustration, abstract sculpture and stop animation, Luna combines aspects of gestural motion, imaginative play, creative exploration and musical improvisation. Equal parts playful and narrative, the game encourages players to place, customize and interact with a miniature, musical forest, creating the very world in which the narrative unfolds!